How I made sounds for game

Imprtant part of all games is their sounds and background music. And making own game you can’t just copy it from other games. So we tried to compose own soundtrack. This part of our education was more like relax, because we took a lot of fun from this process. Soundtrap is open sourse to make music online. Using different instrument we complete composing 2 – 3 background music tracks for each scene of our Arena Shoter. But it wasn’t all things to do. Using Audacity we changed features of music to make it sound better. Last we made sound effects for different events in the game like death of player, death of enemies shooting and taking bonus. Actually it wasn’t hard, but some my compositions I din’t like and decided to remake it in future.

Thank you for your attention,

Bekov Meiirrassul

GMS 2 and how to train your game objects

There a lot of engines to create games, but for the first time the best choice is GameMaker Studio 2.

It has comfortable design and a lot of tools easy to use. Moreover there are some tutorials usable even for child. Actually it was most hard and interesting part of our education. There is a simple plan of what should we do:

  1. Make Arena Shooter using tutorial
  2. Change all sprites and sounds
  3. Add own features.

One or two days we made first part. Then game looked like in this picture:

Next we made own sprites and changed it and game become more interesting

I’m just joking. Really this:

There are couple things to add. All objects in game divided into few types:

  • Player
  • Enemies
  • Bonuses

Almost each object has few own sprites. We need this to show changes in different states.

Player is main object, without it we can’t play. We use keyboard arrows to control it’s movements.

If player collides enemies or bullets of enemies he dies. That is why he should kill them by shooting using mouse. If player collides bonuses he gets different improvements. For example:

  • Heart gives as additional hp
  • Shield makes as unbreakable for 10 seconds
  • Freeze – freezing movements of all enemies in room
  • PowerUp – makes player faster and stronger

I add more screenshots to share with different moments of the game:

PowerUp

Part of the game that was most hard is GUI. It’s include health bar, number of hp, and score. It was hard because of moving camera and I spent a lot of time to make it static.

All you need to win the game it’s getting 100 score. After you will see this menu:

If you lost all you lives (you can see it on the space bar) you lost. And will see this:

Unfortunately, I have not enough time to make sprites better qualtiy. And it is main weakness of my game, but I think the most important to educate how to make game. So next time I will make more interesting and well-designed games. I hope all students will have opportunity to complete programming course like this.

The basics of programming on Blokly games

“Blockly-games.appspot.com” is education portal that allows students learn the basics of how to program not complicated indie games. More over while education process topics become harder. First part includes only easy alchorhythms and pazzles, second part contains tasks directed to using functions, and last we make own program for anything.

It took about 5 hours to solve all of them, but last one was the most difficult.

Mission was to kill all enemies using knowledges from this course. It is almost like to create own AI.

But I did. With this code my duck kills others 9 times from 10.

In the end I get the most rare wealt – experience. Now I know mechanism of video games.

Boardgame – Battle Tanks

This game’s prototype is popular Tetris game – Battle Tanks.

The larges difference between original version and board version is amount of players. Actually this game for two players. Each tankman starts their battle in front of their bases. Main goal is to destroy the opponents base by shot or crossing it. Or you can kill your opponent three times.

Instruction

After taking turn player have choice: to rall a dice and make movements in any route or make a shot. If player landed into the place of bonus he uses it next turn or if this was a bomb dies and losts one live. If player dies he turns back to his strarter point.

I

imagine of battle tank – board version

In this picture you see a lot of diffierent objects. Lets list all and their functions:

  • Tanks is your main protection and weapon
  • Base(A and B points) is the point you should protect
  • Red Walls is removable objects.
  • Bonuses(blue squares) is cards hiding different improvements or traps.
  • Water – line you cant cross, but shoot through it.
  • Forest – there you can hide and be protected form bullets.

What include bonuses:

  • x2 – doubles your speed.
  • portal
  • shield
  • bomb(mine)
  • Extra live(+)
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